top of page

3D ART

3D SCULPTING
ZBrush Character Sculpt


![]() | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() |

.png)
Dragon Sculpt

Creature ZBrush sculpt rendered in Blender

RENDERING & LIGHTING
An indoor scene rendered in Unreal Engine 4.



![]() | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() |
.png)
.png)
Character Sculpt
An original character based on the feather of judgement. Sculpted and poly painted in Zbrush.
![]() | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() |


LOW POLY MODELS
These are low poly character & environment models made for an endless runner game. The models are modelled, UV unwrapped and textured by me. The character models are rigged and have several animation states, such as idle, jump, run, win and lose.
Fishing in a Snowglobe
I modelled, rigged and animated my original character fishing in a snow globe for a looping animation. The model is rigged with joints and controls and animated in Maya with Graph Editor.
bottom of page